C++ Concepts
Here’s a list of basic, intermediate, and advanced C++ concepts.
Basic Concepts
These are foundational topics that every C++ programmer must know.
Syntax and Structure
- The
main()
function - Input/output (
cin
,cout
) - Comments (
//
,/* */
)
Data Types and Variables
- Primitive types (
int
,float
,char
,bool
,double
) const
andconstexpr
- Type modifiers (
unsigned
,long
,short
)
Operators
- Arithmetic operators (
+
,-
,*
,/
,%
) - Relational operators (
==
,!=
,<
,>
,<=
,>=
) - Logical operators (
&&
,||
,!
) - Assignment operators (
=
,+=
,-=
, etc.)
Control Flow
- Conditional statements (
if
,else
,switch
) - Loops (
for
,while
,do-while
)
Functions
- Function declaration and definition
- Pass by value and reference
- Function overloading
- Default arguments
Arrays
- Single-dimensional arrays
- Multi-dimensional arrays
Strings
- String handling with
std::string
- Character arrays (
char[]
)
Pointers
- Basics of pointers
- Dereferencing and pointer arithmetic
Basic File I/O
- Using
<fstream>
for file reading and writing
Intermediate Concepts
These topics delve deeper into the language and are essential for building robust applications.
Object-Oriented Programming (OOP)
- Classes and objects
- Constructors and destructors
- Access specifiers (
public
,private
,protected
) - Encapsulation, inheritance, polymorphism, abstraction
- Operator overloading
this
pointer
Dynamic Memory Management
new
anddelete
- Dynamic arrays
Templates
- Function templates
- Class templates
- Template specialization
Standard Template Library (STL)
- Containers (
vector
,list
,map
,set
) - Iterators
- Algorithms (
sort
,find
,reverse
) - Function objects and predicates
Exception Handling
try
,catch
,throw
- Standard exceptions
Namespaces
std
and custom namespaces
Type Casting
- Implicit and explicit casting
static_cast
,dynamic_cast
,const_cast
,reinterpret_cast
Enumerations
enum
andenum class
Multithreading
- Basics of
<thread>
and thread management
Lambda Expressions - Syntax and usage
Advanced Concepts
These topics are often used for performance optimization, systems programming, and mastering C++.
Advanced OOP
- Virtual functions and v-tables
- Pure virtual functions and abstract classes
- Multiple inheritance and diamond problem
- Object slicing
Advanced Templates
- Variadic templates
- Template metaprogramming (TMP)
- Concepts and constraints (C++20)
Memory Management
- Smart pointers (
std::unique_ptr
,std::shared_ptr
,std::weak_ptr
) - Memory leaks and debugging
- RAII (Resource Acquisition Is Initialization)
Move Semantics
- Rvalue references
- Move constructors and move assignment
- Perfect forwarding
Concurrency
- Advanced multithreading with
<mutex>
,<condition_variable>
,<future>
- Asynchronous programming with
<async>
Advanced STL
- Custom allocators
- Advanced iterator patterns
- Parallel algorithms (C++17)
File Systems
- Using
<filesystem>
for file operations (C++17)
Metaprogramming
- Compile-time programming with
constexpr
andconsteval
- Reflection (future proposals)
Design Patterns
- Singleton, Factory, Observer, etc.
Low-Level Programming - Working with raw memory (malloc
, free
) - Bitwise operations - Inline assembly (if needed)
Networking - Socket programming (using libraries like Boost.Asio)
Custom Memory Allocators - Writing custom allocators for performance-critical applications
C++ Standards - Understanding the differences between C++98, C++11, C++14, C++17, C++20, and newer
Progression Tip
- Master basic concepts first to build confidence.
- Move on to intermediate topics for practical problem-solving.
- Dive into advanced topics to unlock the full potential of C++ for high-performance and specialized applications.
Let me know if you'd like detailed explanations or examples for any of these!